The player in Blind, a narrative-driven psychological thriller for virtual reality, is blind and must explore their surroundings using echolocation in order to progress through the game.
A young woman makes the startling realisation that she has lost her ability to see after she finds herself groggy and disoriented in an unfamiliar room with few recollections of how she got there. She is forced to investigate a depraved and terrifying mansion based solely on the sounds that are produced by it by the warden, who is a malicious and perverted individual. The player is able to navigate the mansion, solve puzzles, and discover the mystery of what is happening to her by using a cane to send out soundwaves, which briefly reveal the outlines of objects.
She is going to be forced to face her worst enemy as she gets closer and closer to the truth, which is that which she does not see or will not see.