Dead Cells is a rogue-lite, exploration-filled, action-platformer. You’ll explore a sprawling, ever-changing castle…assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Explore a relaxing Arboretum, wade through a noxious Morass and take on a new boss in this new early game content designed to expand the Dead Cells universe and add variety to runs for people who want to support the development of the game.
You grew up with the roguelikes, witnessed the rise of the roguelites and even the birth of the roguelite-lites? We’d now like to present for your consideration our RogueVania, the illegitimate child of a modern Roguelite (Rogue Legacy, Binding of Isaac, Enter the Gungeon, Spelunky, etc.) and an old-school exploration game (Castlevania: SotN and its ilk).